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"Discovery" flights, a brand-new
MSFS
feature in its console version, begin in mid-air in scenic locales with pre-populated weather and lighting settings. All of them are a visual treat. The following gallery was captured in real-time on Xbox Series X.
Each Discovery trip includes various landmark icons to guide your path, but some of the trips don't really need them.
This flight in Giza, for example, starts with some pyramids over there. They seem like a good landmark to fly toward.
Incredible amounts of detail here, not just in the landmarks but in the dense cities that surround them.
Turning the camera toward the sunrise that is bathing Giza right now.
Handsome reflections on the window, along with high-res textures all over the cockpit and very nice water effects below.
You can disable these landmark icons if you prefer.
Game details
Developer:
Asobo Studios
Publisher
: Xbox Game Studios
Platform
: Xbox Series X/S (reviewed), Windows 10 (previously covered)
Release Date:
July 27, 2021
ESRB Rating:
E for Everyone
Price
: $59.99 (standard edition, also included
in Xbox Game Pass
), $89.99 (deluxe edition), $119.99 (premium deluxe edition)
Links
:
Microsoft
|
Amazon
|
Official website
When I think of the history of game consoles, I think of flight simulators.
Nintendo in particular has leveraged the "
Pilotwings
" name not
once
, not
twice
, but
thrice
to show off brand-new tech over various generations. I have long loved that approach.
Pilotwings
games err on the side of minimal challenge and maximum relaxation, arguably to let players calmly absorb the newest 3D-rendering tricks of each era.
I think about that strategy now because
Microsoft Flight Simulator
is
launching on Xbox Series X/S
this week. Since it's roughly
eight months out from those consoles' launches
, it doesn't count as a "launch" game. But
Microsoft Flight Simulator
is honestly the first true "next-gen" first-party console game in Xbox's latest era. Part of that next-gen quality is because this game, unlike other first-party fare, has no "backwards compatibility" path to the older Xbox One family.
Further Reading
Flight Simulator
hands-on: Microsoft looks different 20,000 feet in the air
It doesn't take long to realize why. After a tremendous
launch on PCs last year
,
MSFS
has now emerged as a living room game with an emphasis on relaxed
Pilotwings
-like trips across the entire globe. In good news, it sets a new bar for 3D rendering performance on consoles, and it stands head and shoulders above all other console games at this time. But its PC heritage lingers in the form of some clunkiness. Flight-sim novices—particularly those who claim the game as part of their
Game Pass subscriptions
—should brace themselves for control- and interface-related turbulence.
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Getting up to speed—and that's a lot of knots
If you're unfamiliar with
MSFS
's latest incarnation,
my report on its reveal nearly two years ago
is a good starting point. Much of what I said then (and what I said in
a follow-up look at its 2020 beta
) is still true.
MSFS 2020
combines Bing's world-mapping data, Azure's data-processing centers, and some fantastic rendering engine technology to open the entire Earth to unfettered flight. That dev team, lead by the French studio Asobo, employs a lot of clever procedural generation to turn blurry map data into convincing cities, forests, oceans, and valleys for you to fly over.
Further Reading
The new
MS Flight Simulator
taught me how to fly an actual plane
Since the game's launch on PC, Asobo has been vocal and transparent about its efforts to spruce up and fine-tune its plane physics simulations, which account for air pressure, heat, and other weather variables. The results have been generally well received by the flight-sim community, and the trade-off for so much beauty and world detail by default is milder physics realism and fewer customization options than rival PC flight sims like
X-Plane 11
or
Prepar3D
. Still, this version of
MSFS
is Microsoft's most competent flyer yet.
One point of community contention, however, is
MSFS
's notoriously uneven performance across a variety of PCs. Performance hitches and stutters are more often the rule rather than the exception, while
massive download requirements
for various patches haven't necessarily curried favor with PC players. MS and Asobo have promised PC version optimization as far back as the game's July 2020 beta period, yet to this day, the PC version pulls powerful CPUs and GPUs to their knees at even "mid-high" settings, let alone with unnecessarily maxed graphics sliders.
In terms of CPU optimization, we're now in "better late than never" territory, because the Xbox Series X/S ports are clearly running on an updated, focused version of the engine. Holy cow, are the results tremendous.