MS Flight Simulator on consoles: Finally, a next-gen game for Xbox Series X/S

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"Discovery" flights, a brand-new

MSFS

feature in its console version, begin in mid-air in scenic locales with pre-populated weather and lighting settings. All of them are a visual treat. The following gallery was captured in real-time on Xbox Series X.

Each Discovery trip includes various landmark icons to guide your path, but some of the trips don't really need them.

This flight in Giza, for example, starts with some pyramids over there. They seem like a good landmark to fly toward.

Incredible amounts of detail here, not just in the landmarks but in the dense cities that surround them.

Turning the camera toward the sunrise that is bathing Giza right now.

Handsome reflections on the window, along with high-res textures all over the cockpit and very nice water effects below.

You can disable these landmark icons if you prefer.

Game details

Developer:

Asobo Studios

Publisher

: Xbox Game Studios

Platform

: Xbox Series X/S (reviewed), Windows 10 (previously covered)

Release Date:

July 27, 2021

ESRB Rating:

E for Everyone

Price

: $59.99 (standard edition, also included

in Xbox Game Pass

), $89.99 (deluxe edition), $119.99 (premium deluxe edition)

Links

:

Microsoft

|

Amazon

|

Official website

When I think of the history of game consoles, I think of flight simulators.

Nintendo in particular has leveraged the "

Pilotwings

" name not

once

, not

twice

, but

thrice

to show off brand-new tech over various generations. I have long loved that approach.

Pilotwings

games err on the side of minimal challenge and maximum relaxation, arguably to let players calmly absorb the newest 3D-rendering tricks of each era.

I think about that strategy now because

Microsoft Flight Simulator

is

launching on Xbox Series X/S

this week. Since it's roughly

eight months out from those consoles' launches

, it doesn't count as a "launch" game. But

Microsoft Flight Simulator

is honestly the first true "next-gen" first-party console game in Xbox's latest era. Part of that next-gen quality is because this game, unlike other first-party fare, has no "backwards compatibility" path to the older Xbox One family.

Further Reading

Flight Simulator

hands-on: Microsoft looks different 20,000 feet in the air

It doesn't take long to realize why. After a tremendous

launch on PCs last year

,

MSFS

has now emerged as a living room game with an emphasis on relaxed

Pilotwings

-like trips across the entire globe. In good news, it sets a new bar for 3D rendering performance on consoles, and it stands head and shoulders above all other console games at this time. But its PC heritage lingers in the form of some clunkiness. Flight-sim novices—particularly those who claim the game as part of their

Game Pass subscriptions

—should brace themselves for control- and interface-related turbulence.

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Getting up to speed—and that's a lot of knots

If you're unfamiliar with

MSFS

's latest incarnation,

my report on its reveal nearly two years ago

is a good starting point. Much of what I said then (and what I said in

a follow-up look at its 2020 beta

) is still true.

MSFS 2020

combines Bing's world-mapping data, Azure's data-processing centers, and some fantastic rendering engine technology to open the entire Earth to unfettered flight. That dev team, lead by the French studio Asobo, employs a lot of clever procedural generation to turn blurry map data into convincing cities, forests, oceans, and valleys for you to fly over.

Further Reading

The new

MS Flight Simulator

taught me how to fly an actual plane

Since the game's launch on PC, Asobo has been vocal and transparent about its efforts to spruce up and fine-tune its plane physics simulations, which account for air pressure, heat, and other weather variables. The results have been generally well received by the flight-sim community, and the trade-off for so much beauty and world detail by default is milder physics realism and fewer customization options than rival PC flight sims like

X-Plane 11

or

Prepar3D

. Still, this version of

MSFS

is Microsoft's most competent flyer yet.

One point of community contention, however, is

MSFS

's notoriously uneven performance across a variety of PCs. Performance hitches and stutters are more often the rule rather than the exception, while

massive download requirements

for various patches haven't necessarily curried favor with PC players. MS and Asobo have promised PC version optimization as far back as the game's July 2020 beta period, yet to this day, the PC version pulls powerful CPUs and GPUs to their knees at even "mid-high" settings, let alone with unnecessarily maxed graphics sliders.

In terms of CPU optimization, we're now in "better late than never" territory, because the Xbox Series X/S ports are clearly running on an updated, focused version of the engine. Holy cow, are the results tremendous.

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